NSMB2 Sprite Database


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The above bar needs more green. HELP US MAKE IT HAPPEN!

Is the data in your CoinKiller outdated? Click here for an automatically generated version of spritedata.xml which you can put into your CoinKiller data folder containing all the data listed here!
This is a PRIVATE DATABASE. You may show the output XML later when it is more stable.
Some objects may be marked not used. This is because 1) they are really unused or 2) they have no spritedata to go along with it.
Here is how the system works. All of the sprites, used and unused, are listed here. You document the data of the sprite, and mark it.


ID:Name:
0Autoscrolling Controller
Triggering Event ID: value at nybble 1-2
Unknown Value 5: value at nybble 5
Path ID: value at nybble 6
Unused Value 7-8: value at nybble 7-8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 13-14: value at nybble 13-14
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
1Water Flow for Pipe
Disabling Event ID: value at nybble 1-2 (comment: Turns off while the specified Event ID is activated.)
Orientation: list at nybble 6: 0=Pipe Up, 1=Pipe Down, 2=Pipe Right, 3=Pipe Left (comment: Which way the pipe its placed on is facing.)
2Downwards Water Pull
Unknown Value 6: value at nybble 6 (comment: Unknown.)
Size: list at nybble 11: 0=10 blocks, 1=5 blocks (comment: When 1 or above the size is always 5 blocks.)
3Cheep Chomp
4Burner - Right
Longer Flame: checkbox on nybble 5 with mask 1 (comment: Makes the fire longer.)
Pauses: checkbox on nybble 11 with mask 1 (comment: When checked, the burner does not stay on constantly.)
Pause Time: value at nybble 12 (comment: Incremetaly increases how long the burner pauses for. (Requires Nybble 11 to have a value of 1)))
5Burner - Down
Longer Flame: checkbox on nybble 5 with mask 1 (comment: Makes the fire longer.)
Pauses: checkbox on nybble 11 with mask 1 (comment: When checked, the burner does not stay on constantly.)
Pause Time: value at nybble 12 (comment: Incremetaly increases how long the burner pauses for. (Requires Nybble 11 to have a value of 1)))
6Burner - Left
Longer Flame: checkbox on nybble 5 with mask 1 (comment: Makes the fire longer.)
Pauses: checkbox on nybble 11 with mask 1 (comment: When checked, the burner does not stay on constantly.)
Pause Time: value at nybble 12 (comment: Incremetaly increases how long the burner pauses for. (Requires Nybble 11 to have a value of 1)))
7Burner - Up
Longer Flame: checkbox on nybble 5 with mask 1 (comment: Makes the fire longer.)
Pauses: checkbox on nybble 11 with mask 1 (comment: When checked, the burner does not stay on constantly.)
Pause Time: value at nybble 12 (comment: Incremetaly increases how long the burner pauses for. (Requires Nybble 11 to have a value of 1)))
8Swooper
Behavior: list at nybble 6: 0=Flies when close, 1=Flies when directly under (comment: Used in coin rush level 14-1)
9Whomp
Movement: list at nybble 5: 0=Walks, 1=Still (comment: Controls if the Whomp walks or not.)
Big: checkbox on nybble 6 with mask (comment: Also increases amount of coins, if Object is is set to Coins.)
Roulette Block Contents: value at nybble 9
Whomp Contents: list at nybble 10: 0=Nothing, 1=Roulette Block, 2=Star Coin (Unused), 3=Red Coin Ring, 4=Coins, 5=Moon Coin (comment: If Movement = Walks, this object appears when the Whomp is KO'd. If Movement = Still, it is appeared when the Whomp is down.)
Star/Moon Coin Number: list at nybble 12: 0=One, 1=Two, 2=Three
10Switchable Conveyor Belt - Lemmy Koopa Battle
Triggering Event ID: value at nybble 1-2 (comment: What Event ID triggers the conveyor belt.)
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
Unknown 16: value at nybble 16
Unknown 18: value at nybble 18
11Water Flow
Triggering Event ID: value at nybble 1-2 (comment: What Event ID triggers the flow turning off.)
Unknown 5: value at nybble 5
Direction: list at nybble 6: 0=Down, 1=Up, 2=Right, 3=Left (comment: The direction of the water flow.)
Location ID: value at nybble 11-12 (comment: What location the water flow should be in.)
12Lava
Triggering Event ID (Rising): value at nybble 1-2 (comment: This Flag ID makes the liquid rise.)
Rising Height: value at nybble 7 (comment: In blocks.)
Already Moving: checkbox on nybble 8 with mask (comment: Makes the liquid automatically start moving.)
Rising Delay: value at nybble 9 (comment: In seconds.)
Fills Entire Screen: checkbox on nybble 10 with mask (comment: If checked, the liquid fills the entire screen.)
Movement Time: value at nybble 11 (comment: In seconds.)
Lowering Delay: value at nybble 12 (comment: In seconds.)
13Poison Water
Triggering Event ID (Rising): value at nybble 1-2 (comment: This Flag ID makes the liquid rise.)
Rising Height: value at nybble 7 (comment: In blocks.)
Already Moving: checkbox on nybble 8 with mask (comment: Makes the liquid automatically start moving.)
Rising Delay: value at nybble 9 (comment: In seconds.)
Fills Entire Screen: checkbox on nybble 10 with mask (comment: If checked, the liquid fills the entire screen.)
Movement Time: value at nybble 11 (comment: In seconds.)
Lowering Delay: value at nybble 12 (comment: In seconds.)
14Cloud FG Effect
15Water
Triggering Event ID (Rising): value at nybble 1-2 (comment: This Flag ID makes the liquid rise.)
Rising Height: value at nybble 7 (comment: In blocks.)
Liquid Behavior: list at nybble 8: 0=Nothing/Event Triggered, 1=Already Moving, 2=Unknown 2, 3= Unknown 3, 4=Unknown 4, 5=Unknown 5, 6=Unknown 6, 7=Unknown 7, 8=Underwater Lighting, 9=Unknown 9 (comment: Makes the liquid automatically start moving.)
Rising Delay: value at nybble 9 (comment: In seconds.)
Fills Entire Screen: checkbox on nybble 10 with mask (comment: If checked, the liquid fills the entire screen.)
Movement Time: value at nybble 11 (comment: In seconds.)
Lowering Delay: value at nybble 12 (comment: In seconds.)
16Amp
Shift 1/2 Block Right: checkbox on nybble 5 with mask 1 (comment: Useless.)
17Rotating Amp Controller (spawns Amp/s)
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 9: value at nybble 9 (comment: ...)
Unknown Value 10: value at nybble 10 (comment: ...)
Unknown Value 13: value at nybble 13 (comment: ...)
Unknown Value 14: value at nybble 14 (comment: ...)
18TIle God
Triggering Event ID: value at nybble 1-2 (comment: What Event ID triggers the action.)
Smoke Effect: checkbox on nybble 6 with mask (comment: Adds a smoke "poof" effect when a tile is created or destroyed.)
Tile: list at nybble 7: 0=Red Block, 1=Brick Block, 2=Coin, 3=Stone Block, 4=Wood Block, 5=Same as 4?, 6=Blue Block, 7=Mini Mario Passageway (Right), 8=Up-facing Vertical Blue Pipe - Top Left, 9=Broken Vertical Blue Pipe - Top Right, 10=Horizontal Mini Pipe Center, 11=Left-facing/Right-facing [which?] Horizontal Green Pipe - Bottom Left (comment: The kind of block that gets destroyed or created.)
Action: list at nybble 8: 0=Destroy, 1=Create (comment: The action the tile god should do.)
Action Never Expires: checkbox on nybble 11 with mask (comment: Will the action ever expire?)
Height: value at nybble 14 (comment: 0 is same as 1.)
Width: value at nybble 16 (comment: 0 is same as 1.)
Size or shape related? 18: value at nybble 18 (comment: Not tested.)
Size or shape related? 20: value at nybble 20 (comment: Not tested.)
19Desert Crater
Triggering Event ID: value at nybble 1-2 (comment: Switches on when exploded by a Bob-omb.)
20Gold Block
Behavior: list at nybble 5: 0=Normal, 1=Spouting Coins (comment: _Needs further testing_.)
21Note Block
Unused Checkbox 5 [Depricated]: checkbox on nybble 5 with mask 1 (comment: No idea what this does, leaves behind one bit.)
Unknown Value 8: value at nybble 8 (comment: Max value is 0x0F.)
Item: list at nybble 14: 0=None, 1=Coin, 2=Fire Flower, 3=None, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star if invincible, 9=???, 10=Multi Coin Block, 11=1-UP, 12=None, 13=Springboard, 14=Mushroom if small, 15=None (comment: The item is only spawned if the block is hit from below.)
Movement ID [Depricated]: value at nybble 21-22 (comment: Doesn't work at all.)
22Special Exit Controller (Warp Entrance)
Triggering Event ID: value at nybble 1-2 (comment: Broken; Mario gets stuck if after touching warp area if this is set to >0, even if flag is/gets activated.)
Height: value at nybble 5 (comment: )
Entrance: value at nybble 6 (comment: The actor warps Mario to the destination of this entrance.)
Width: value at nybble 8
Required Player Movement: list at nybble 10: 0=None, 1=On vine, 2=Unknown 2, 3=Flying from Pipe Cannon, 4=Standing
Unknown 11: value at nybble 11
Mario Movement: list at nybble 12: 0=Normal, 4=Cannon end, 8=Walk right, 12=Walk left (comment: 4=Mario jumps while saying "wahee" and the level is completed with the normal exit. With this, the Entrance ID doesn't matter.)
23Respawnable Hidden Block
Unknown Value 5: value at nybble 5 (comment: When set to 13 No block spawns. _Needs more testing_)
Unknown Value 7: value at nybble 7 (comment: When set to 2,6,8,10 or 14 No block spawns. _Needs more testing_)
Unknown Value 8: value at nybble 8
Unknown Value 10: value at nybble 10
24Flying ? Block
Direction: list at nybble 5: 0=Right, 1=Short Back and Forth, 2=Up and Down, 3=Still
Colour: value at nybble 6 (comment: The "hit" graphics are yellow no matter what this is set to.)
Contents: list at nybble 14: 0=Unknown (appears to be nothing), 1=Coin, 2=Super Mushroom if small and Fire Flower if big, 3=Same as 0?, 4=Super Mushroom if small and Super Leaf if big, 5=Gold Flower, 6=Mini Mushroom, 7=Super Star, 8=Coin if not invincible and Super Star if invincible, 9=Mega Mushroom, 10=Ten Coins, 11=1-Up Mushroom, 12=Same as 0?, 13=Trampoline, 14=Super Mushroom if small and coin if big, 15=Same as 0? (comment: 10="Wings fall off" effect plays every time block is hit.)
25Fly Away ? Block (contains 1-Up)
26Roulette Block
Contents: list at nybble 14: 0=Fire Flower and Star, 1=Gold Flower and Super Leaf, 2=Super Leaf and Star, 3=Super Star, 4=Fire Flower and Gold Flower (comment: This powerup will be in-between the Super Mushroom (first item) and 1-Up Mushroom (last item). 3 is unused.)
27POW Block
28Movement-controlled POW Block
Movement ID: value at nybble 21-22 (comment: ...)
29Bob-omb
Face Right: checkbox on nybble 20 with mask 1 (comment: If 1 or above, the bob-omb will face right.)
30Castle Boss Controller
Cutscene: list at nybble 6: 0=World 1, 1=World 2, 2=World 3, 3=World 4, 4=World 8, 5=World 7, 6=World 5
31Boomerang Bro.
32Fire Bro.
33Hammer Bro.
34Sledge Bro.
Unknown 6: value at nybble 6 (comment: Used as 1 in 18-1 A2 & A3)
Unknown 20: value at nybble 20 (comment: Used as 1 in 18-1 A2)
35Lava Bubble
Time Between Jumps: value at nybble 6 (comment: In seconds)
36Arch-movement Lava Bubbles
Triggering Event ID: value at nybble 1-2
Delay: value at nybble 7 (comment: Delay between fire balls)
37*Tower Boss Controller (Reznor Only)
38Reznor Wheel
Location ID: value at nybble 5 (comment: Sets the location used to initialise the fight.)
Amount & Position: list at nybble 6: 0=None, 1=Top Right, 2=Top Left, 3=Top Left and Top Right, 4=Bottom Left, 5=Bottom Left and Top Right, 6=Top Left and Bottom Left, 7=Top Both and Bottom Left, 8=Bottom Right, 9=Top Right and Bottom Right, 10=Top Left and Bottom Right, 11=Both Top and Bottom Right, 12=Bottom Left and Bottom Right, 13=Both Bottom and Top Right, 14=Both Bottom and Top Left, 15=Both Bottom and Both Top (comment: Sets the amount and positions of the reznors.)
Big Wheel: checkbox on nybble 7 with mask (comment: When checked, the reznor wheel will be a big reznor wheel.)
Less Frequent Fire: checkbox on nybble 8 with mask (comment: When checked, reznor will breath fire less frequent.)
Counter-clockwise: checkbox on nybble 10 with mask (comment: Rotates counter-clockwise instead of clockwise.)
Unknown Nybble 14: value at nybble 14
39Reznor Battle Disappearing Blocks
Length: value at nybble 5 (comment: Must be 1 or above, a value of 0 causes no sprite to be present.)
Breaking Direction: list at nybble 6: 0=Right to Left, 1=Left to Right (comment: Sets the direction the platform with break in.)
Unknown Value 8: value at nybble 8
40! Burner - Right
Long Flame: checkbox on nybble 5 with mask
41! Burner - Down
Long Flame: checkbox on nybble 5 with mask
42! Burner - Left
Long Flame: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6
43! Burner - Up
Long Flame: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6
44Track-controlled Burner - Four Directions
Longer Flame: checkbox on nybble 5 with mask 1 (comment: When checked the flame will be longer.)
Not on a track: checkbox on nybble 6 with mask 1 (comment: Check this if the burner isn't placed on a track.)
Speed: list at nybble 7: 0=Normal, 1=Fast, 2=Faster, 3=Fastest, 4=Slowest, 5=Slower, 6=Slow (comment: All Values After 6 are repeated.)
Flame Direction: list at nybble 9: 0=None, 1=Right, 2=Left, 3=Right and Left, 4=Up, 5=Up and Right, 6=Up and Left, 7=Up Left and Right, 8=Down, 9=Down and Right, 10=Down and Left, 11=Down Left and Right, 12=Up and Down, 13=Up Down and Right, 14=Up Down and Left, 15=All Four (comment: Changesthe direction flames will come from.)
Pauses: checkbox on nybble 11 with mask 1 (comment: When checked, the flame will pause every 5 seconds.)
45Track-controlled Burner - Right
Long flame: checkbox on nybble 5 with mask (comment: Has a longer flame when checked.)
Slowdown Amount: value at nybble 7 (comment: Making this value higher slows the burner down.)
Moves Clockwise: checkbox on nybble 8 with mask (comment: When checked, makes the burner move clockwise rather than counterclockwise.)
Pauses: checkbox on nybble 11 with mask (comment: When this is checked, the burner will stop emitting a flame for a constant amount of time.)
Location ID: value at nybble 20
46Track-controlled Burner - Down
Long flame: checkbox on nybble 5 with mask (comment: When checked, the flame will be longer.)
Slowdown Amount: value at nybble 7 (comment: The larger this value, the slower the burner moves.)
Moves Clockwise: checkbox on nybble 8 with mask (comment: When checked, the burner will move clockwise.)
Pauses: checkbox on nybble 11 with mask (comment: When this is checked, the burner will stop emitting a flame for a constant amount of time.)
Location ID: value at nybble 20
47Track-controlled Burner - Left
Long Flame: checkbox on nybble 5 with mask (comment: When checked, the flame will be longer.)
Slowdown Amount: value at nybble 7 (comment: The higher this value, the slower the burner moves.)
Move Clockwise: checkbox on nybble 8 with mask (comment: When checked, the burner will move clockwise.)
Pauses: checkbox on nybble 11 with mask (comment: When this is checked, the burner will stop emitting a flame for a constant amount of time.)
Location ID: value at nybble 20
48Track-controlled Burner - Up
Longer Flame: checkbox on nybble 5 with mask (comment: When checked, the burner will have a longer flame.)
Slowdown Amount: value at nybble 7 (comment: The higher this value, the slower the burner moves.)
Move Clockwise: checkbox on nybble 8 with mask (comment: When this is checked, the burner will move clockwise.)
Pauses: checkbox on nybble 11 with mask (comment: When this is checked, the burner will stop emitting a flame for a constant amount of time.)
Location ID: value at nybble 20
49Ludwig von Koopa Battle - Chain
50Ludgwig Battle Chain Controller
51Fuzzy
Triggering Event ID: value at nybble 1-2
Speed: value at nybble 5
Move Clockwise: checkbox on nybble 6 with mask 1 (comment: Makes the fuzzy move clockwise.)
Big: checkbox on nybble 8 with mask 1 (comment: Makes the fuzzy bigger.)
52Checkpoint Flag
Midway Point No.: value at nybble 6 (comment: For if you want more than one checkpoint.)
Unknown 8: value at nybble 8
Entrance ID: value at nybble 9-10
53Rotation Controller - Swaying
Triggering Event ID: value at nybble 1-2
Unknown 7: value at nybble 7
Unknown 8: value at nybble 8
Unknown 17: value at nybble 17
Unknown 18: value at nybble 18
Unknown 19: value at nybble 19
Unknown 21: value at nybble 21
Rotation ID: value at nybble 22
54Rotation Controller - Spinning
Triggering Event ID: value at nybble 1-2
Spin Clockwise: checkbox on nybble 7 with mask
Effect: list at nybble 8: 0=None, 2=Coin sound (comment: 1 seems to be same as 0. 3+ ditto or non-existent.)
Mode: list at nybble 10: 0=Event Triggered, 1=Already Spinning, 2=Spinning while event is on (comment: 0 it completes rotation specified in Rotation Distance and goes back when event is switched off. 1 it spins constantly at the speed and direction set and when the event is switched on it slows down to a halt then reverses direction. 2 it rotates constantly while the event is on (playing the effect again and again). It is unknown what decides if it stops at the start or end rotation (e.g. if it stops at 0° or 180°). 3 seems to be the same as 2.)
Starting Rotation: list at nybble 11: 0=No Arc, 1=22.5 degrees, 2=45 degrees, 3=67.5 degrees, 4=90 degrees, 5=112.5 degrees, 6=135 degrees, 7=157.5 degrees, 8=180 degrees, 9=202.5 degrees, 10=225 degrees, 11=247.5 degrees, 12=270 degrees, 13=292.5 degrees, 14=315 degrees, 15=337.5 degrees (comment: No Starting Rotation at 0. Value that sets an initial Rotation for any controlled Sprite. Upon initial Rotation, it will shift the Sprite (arc * 11.25) degrees per Value. For Coins and Blocks the Starting Rotation Value is doubled, e.g. 4 = 180 degrees)
Swing Arc (Rotation Distance): list at nybble 12: 0=No Arc, 1=22.5 degrees, 2=45 degrees, 3=67.5 degrees, 4=90 degrees, 5=112.5 degrees, 6=135 degrees, 7=157.5 degrees, 8=180 degrees, 9=202.5 degrees, 10=225 degrees, 11=247.5 degrees, 12=270 degrees, 13=292.5 degrees, 14=315 degrees, 15=337.5 degrees (comment: No swing arc at 0. Distance Value that sets how large its swing arc is. It will swing (arc * 11.25) degrees in each Direction per Value. Unlike the Starting Rotation and both rotations in NSMBW, the value doesn't seem to be doubled for coins and blocks.)
Speed of Rotation: list at nybble 18: 4=Slowest, 7=Slower, 0=Slow, 1=Medium 1, 2=Medium 2, 3=Fast, 5=Faster, 6=Fastest
Rotation ID: value at nybble 21-22
55Coin
56Coin in Bubble
Triggering Event ID: value at nybble 1-2 (comment: Appears without "flourish" when on. _Needs further testing_)
57Coin Spawner - Eruption
Triggering Event ID: value at nybble 1-2
Unknown Value 5: value at nybble 5
Direction: list at nybble 6: 0=Up, 1=Down, 2=Left, 3=Right (comment: _Needs further testing_. Seems to repeat after 3.)
Time Active: value at nybble 7
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 12: value at nybble 12
Effect: list at nybble 13: 0=None, 2=Sparkles (comment: _Needs further testing_)
58Coin Spawner - Fountain
Triggering Event ID: value at nybble 1-2 (comment: _Not tested_.)
Mode: list at nybble 6: 0=???, 1=One coin moves up and down once, 2=???, 3=???, 4=???, 5=Half circle 1 (6/7 coins), 6=Half circle 2 (6/7 coins), 7=Half circle 3 (6/7 coins), 8=???, 9=???, 10=???, 11=???, 12=???, 13=???, 14=???, 15=??? (comment: Defines how the coins move. _Not tested_.)
59Rotation-controlled Coin
Triggering Event ID: value at nybble 1-2
Unknown 12: value at nybble 12
Unknown 13: value at nybble 13
Rotation ID: value at nybble 21-22
60Movement-controlled Coin
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 10: value at nybble 10 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: ...)
61Red Coin
Triggering Event ID: value at nybble 1-2 (comment: What triggers the coin activating.)
Unknown Value 5: value at nybble 5
Falling: checkbox on nybble 7 with mask (comment: Is the coin falling? (Paracoin))
Movement Type (Falling): list at nybble 10: 0=Normal/Falling, 1=Paracoin 1, 2=Paracoin 2 (comment: 0 makes the coin normal, or makes it fall in a straight line. 1 and 2 make the coin into a paracoin, and both are at a different sync.)
62Rotation-controlled Red Coin
Triggering Event ID: value at nybble 1-2
Rotation ID: value at nybble 21-22
63Skewer - Left
64Skewer - Right
Unknown Field 5-6: value at nybble 5-6
65Morton Koopa Jr. - Respawn Pipe
66Pipe Cannon
Firing Direction: list at nybble 6: 0=Unknown 0, 1=Unknown 1, 2=Unknown 2, 3=Unknown 3, 4=Straight Up, 5=Right (45 degrees), 6=Left (45 degrees), 7=Unknown 7, 8=Unknown 8, 9=Unknown 9, 10=Unknown 10, 11=Unknown 11, 12=Unknown 12, 13=Unknown 13, 14=Unknown 14, 15=Unknown 15
67Pipe Cannon - Ludwig von Koopa Battle
68Enemy Generator for Pipe
Enemy: list at nybble 5: 0=Goomba, 1=Bob-omb, 2=Bone Goomba, 3=Same as 2? (comment: Seems to repeat after 2.)
Spawn Direction: list at nybble 6: 0=Up, 1=Down, 2=Left, 3=Right
Speed??: value at nybble 10
69Door - Normal
Unknown Value 7: value at nybble 7 (comment: Unused?)
70Door - Castle Boss
71Door - Sealed
72Door - Final Boss
73Door - Ghost House
Ledge Under Door: checkbox on nybble 9 with mask (comment: Adds a small ledge under the door when set to 1. This is only a visual change.)
Fake Door: checkbox on nybble 10 with mask
74Door - Ghost House - Flag-triggered
Triggering Event ID: value at nybble 1-2
Fake Door: checkbox on nybble 10 with mask
75Door - Tower Boss
76Big Thwomp
Actions: list at nybble 6: 0=Normal, 1=???, 2=Automaticaly Fall (comment: Unused for this sprite. Used on 77, however.)
77Thwomp
Actions: list at nybble 6: 0=Normal, 1=???, 2=Automatically Fall
78Fire Bar
Number of Bars: value at nybble 5 (comment: Value + 1 High values may cause Bars to not spawn.)
Length: value at nybble 6 (comment: Value + 1. Number of fire balls.)
Rotation: list at nybble 7: 0=Counterclockwise, 1=Clockwise
Wider Base: checkbox on nybble 9 with mask (comment: Makes the base block wider.)
Speed: list at nybble 18: 0=Normal, 1=Slightly Faster, 2=Very Very Fast (comment: 2 is very glitchy and is not advised under normal circumstances. 1, however, works pretty fine. [Unused])
79Fireball Pipe - Spawner
Triggering Event ID: value at nybble 1-2
Target Event ID: value at nybble 3-4
Unknown Value 6: value at nybble 6
Unknown Value 8: value at nybble 8 (comment: Always used as 1...)
Reward: list at nybble 10: 0=Nothing, 1=Three 1-Ups, 2=Mega Mushroom, 3=Star (comment: 0 is unused.)
80Fireball Pipe - Fireball Entrance
Triggering Event ID: value at nybble 1-2 (comment: ...)
Target Event ID: value at nybble 3-4 (comment: ...)
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6
Unknown Value 8: value at nybble 8
81Fireball Pipe - ! Junction
Triggering Event ID: value at nybble 1-2 (comment: _Not tested_.)
Target Event ID: value at nybble 3-4 (comment: _Not tested_.)
Unknown Value 8: value at nybble 8
82Fire Snake
83Fish Bone
Direction: list at nybble 5: 0=Right, 1=Left
Unknown 6: value at nybble 6
Unknown 10: value at nybble 10
84Flag Controller - Chainer (If X, do Y)
Triggering Event ID: value at nybble 1-2 (comment: ...)
Target Event ID: value at nybble 3-4 (comment: ...)
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 9: value at nybble 9 (comment: ...)
Unknown Value 10: value at nybble 10 (comment: ...)
Time between Flags: value at nybble 12 (comment: 0 is instant, 1 - 15 increases time, 15 is the longest time. )
85Flag Controller - Uses Locations ("IF")
Triggering Event ID: value at nybble 1-2 (comment: The flag that will activate when the player/enemy is in the location.)
Usage Mode: list at nybble 5: 0=Single Use, 1=Multi-Use, 2=Only When Status Is Satisfied (comment: Sets the mode the flag will work in.)
Required Player Form: list at nybble 7: 0=No Requirement, 1=Small, 2=Super, 3=Fire, 4=Unknown 4, 5=Tanooki, 6=Unknown 6, 7=Unknown 7 (comment: The item/power-up state that the player needs to be in to activate the event.)
Required Player Movement: list at nybble 8: 0=No Requirement, 1=Standing, 2=In the air, 3=On vine, 5=Ground-pound, 7=On Horizontal Rope, 8=On Swinging Rope/Vine, 9=Possible 9, 10=Possible 10 (comment: 5=You need to actually ground-pound a surface - not just do the "spin upside-down" bit)
Enemy Watch Location ID: value at nybble 9-10 (comment: The enemy has to be in this location. If this needs to be ignored, check the designated checkbox.)
Ignore Enemy Location: checkbox on nybble 9-10 with mask 255 (comment: When checked, it will ignore the enemy's location.)
Player Watch Location ID: value at nybble 11-12 (comment: The player has to be in this location. If this needs to be ignored, check the designated checkbox.)
Ignore Player Location: checkbox on nybble 11-12 with mask 255 (comment: When checked, it will ignore the player's location.)
86Flag Controller - Zone Enter
Triggering Event ID: value at nybble 1-2
87Flag Controller - Multi-Chainer (If X, do Y THROUGH Z)
End Event ID (Target): value at nybble 1-2 (comment: The activator will trigger all Flags from the start Flag ID to this Flag ID (including this one). The Value entered here must be larger than the Value entered for 'Start Flag ID')
Start Event ID (Triggering): value at nybble 3-4 (comment: The activator will start running when this Flag ID is triggered.)
Unknown 5: value at nybble 5
Delay: value at nybble 11-12 (comment: The delay between flags.)
88Flag Controller - Onscreen
Target Event ID: value at nybble 1-2
Unknown 12: value at nybble 12
89Porcupuffer
Never comes back: checkbox on nybble 9 with mask 1 (comment: Used only once, and simply a visual detail used at the beginning of a level. :c)
90Porcupuffer Spawn Area
Unknown Value 2: value at nybble 2
Unknown Value 4: value at nybble 4
Location ID: value at nybble 5-6 (comment: When Mario is in this location, the porcupuffers will spawn.)
Respawn Time (Seconds): value at nybble 7-8 (comment: Time it takes before a new porcupuffer spawns, in seconds.)
91Coin Coffer (similar to Moneybag)
92Grinder
Triggering Event ID: value at nybble 1-2
Speed: value at nybble 5
Start Direction: list at nybble 6: 0=Left/Up, 1=Right/Down
Location ID: value at nybble 20 (comment: Purpose unknown)
93Scuttlebug
Unknown Value 5: value at nybble 5 (comment: ...)
Movement: list at nybble 6: 0=Moves down slowly,then goes back up slowly, 1=Falls down,then goes back up slowly
94Flipper (One Way Gate)
Unknown 5: value at nybble 5 (comment: Used as 1 in 1-A etc)
Direction: list at nybble 6: 0=Right,swings down, 1=Left,swings down, 2=Right,swings up, 3=Left,swings up, 4=Up,swings left, 5=Down,swings left, 6=Up,swings right, 7=Down,swings right (comment: Repeats after 7.)
95Blooper
96Blooper Nanny
97Goal Pole and Fort
Secret Exit: checkbox on nybble 11 with mask (comment: Turns it into a secret exit, which looks different and makes a different path on the Map if there is a secret there.)
98Movement Controller - "GroupId"
GroupID: value at nybble 12 (comment: The ID to use when linking to a groupID)
99Wiggler
Unknown 6: checkbox on nybble 6 with mask (comment: Set to 1 in 3-4 ~ Doesn't seem to change anything)
100Rotation-controlled ? Block
Triggering Event ID: value at nybble 1-2
Upside Down: checkbox on nybble 12 with mask (comment: When checked, the block will appear upside down.)
Contents: list at nybble 14: 0=Nothing, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star if invincible, 10=Multi Coin Block, 11=1-UP, 13=Springboard, 14=Mushroom if small (comment: 3, 9, 12 and 15 are all empty blocks)
Rotation ID: value at nybble 21-22 (comment: Match with a Rotation Controller to cause the Block to move.)
101Movement-controlled ? Block
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 8: value at nybble 8 (comment: ...)
Item: list at nybble 14: 0=Empty, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star/Coin, 10=10 Coins, 11=1-UP, 13=Trampoline, 14=Mushroom/Coin (comment: ...)
Movement ID: value at nybble 21-22 (comment: ...)
102Iggy Koopa
103Toad House Controller
104Lakitu's Cloud
105Lakitu Spawn Area
Flag: value at nybble 1-2
Location ID: value at nybble 7-8
106Trampoline (Springboard)
107Path-controlled Climbable Fence
Path ID: value at nybble 5 (comment: Sets which path the fence should follow.)
End Behavior?: list at nybble 12: 0=???, 1=???, 2=???
Row 3 Layout (Bitfield): value at nybble 13 (comment: In a horizontal view, each row is a set of 4. This number converted to binary represents the layout. (0 = no fence, 1 = fence).)
Row 4 Layout (Bitfield): value at nybble 14 (comment: In a horizontal view, each row is a set of 4. This number converted to binary represents the layout. (0 = no fence, 1 = fence).)
Row 1 Layout (Bitfield): value at nybble 15 (comment: In a horizontal view, each row is a set of 4. This number converted to binary represents the layout. (0 = no fence, 1 = fence).)
Row 2 Layout (Bitfield): value at nybble 16 (comment: In a horizontal view, each row is a set of 4. This number converted to binary represents the layout. (0 = no fence, 1 = fence).)
Unknown17: value at nybble 17
Unknown19: value at nybble 19
108Spider Web
Triggering Event ID: value at nybble 1-2 (comment: _Further testing needed_. Appears when put on.)
Height: value at nybble 5 (comment: Never used as anything but "2")
Width: value at nybble 6 (comment: Never used as anything but "2")
109Signboard
Behavior: list at nybble 5: 0=Normal, 1=Z order change, 2=Gravity affected, 3=Unknown 3 (comment: 1=Whole sign is behind certain things, 2 = vertical movement only. _needs further testing_)
Inscription: list at nybble 6: 0=Arrow Right, 1=Arrow Right-Up, 2=Arrow Up, 3=Arrow Left-Up, 4=Arrow Left, 5=Arrow Left-Down, 6=Arrow Down, 7=Arrow Right-Down, 8=Exclamation Mark, 9=Fireball, 10=Arrow Right-Down, 11=Arrow Right-Down, 12=Arrow Right-Down, 13=Arrow Right-Down, 14=Arrow Right-Down, 15=Arrow Right-Down (comment: 8 is unused.)
110Dry Bones
111Big Dry Bones
112Volcano Rock Spawn Area
Location ID: value at nybble 5-6 (comment: The location ID where the rocks spawn in.)
Unknown Value 9-10: value at nybble 9-10
113Flame Chomp
114Floating Box
Big: checkbox on nybble 6 with mask
115Bill Blaster (Bullet Bill Cannon)
Height: value at nybble 5 (comment: Value + 2)
Bullet Bill Type: list at nybble 6: 0=Normal, 1=Bull's-Eye (comment: Doesn't seem to exist for the Banzai Bill Blaster)
Bull's-Eye Bill behaviour: list at nybble 7: 0=Normal, 1=Explode after a while
Firing Direction: list at nybble 8: 0=Both, 1=Left, 2=Right
Upside Down: checkbox on nybble 11 with mask
116Bill Blaster Turret (Direction-changing Bullet Bill Launcher)
Firing Direction: list at nybble 8: 0=Both, 1=Left, 2=Right (comment: If the other sprites are anything to go by. _Not tested_.)
117Banzai Bill Blaster (Banzai Bill Launcher)
Firing Direction: list at nybble 8: 0=Both, 1=Left, 2=Right (comment: _Tested_.)
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11 (comment: Doesn't seem to be "upside down".)
Unknown Value 12: value at nybble 12
118Bullet Bill
Triggering Event ID: value at nybble 1-2 (comment: Appears when triggered. _needs further testing_)
Direction: list at nybble 6: 0=Right, 1=Left, 2=Down, 3=Up, 4=Down-Left, 5=Down-Right, 6=Up-Right, 7=Up-Left (comment: Other values make it face to the screen in a glitchy way.)
119Banzai Bill
Unknown Value 5: value at nybble 5
Direction: list at nybble 6: 0=Right, 1=Left
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown List 10: list at nybble 10: 0=???, 1=???, 2=???, 3=???
Unknown Checkbox 11: checkbox on nybble 11 with mask
120Up/Down Mushrooms
Starting Height: value at nybble 5 (comment: Initial height of stem.)
Platform Width: value at nybble 6 (comment: The platform's width.)
Ending Height: value at nybble 8 (comment: Destination height when stood on, from stem bottom.)
Slower Movement: checkbox on nybble 10 with mask 1 (comment: Makes the platform go slower when moving.)
121Expanding and contracting Mushroom Platform
Starts Out:: list at nybble 5: 0=Contracted, 1=Expanded
Stem Height: value at nybble 6 (comment: Initial height of stem, (value + 2))
Stem Color: list at nybble 7: 0=Colored Stem, 1=Gray Stem
Expanded Width: list at nybble 8: 0=10 Blocks, 1=5 Blocks
122Expanding and contracting Mushroom Platform Synchronizer
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
Unknown Value 7: value at nybble 7 (comment: Always 1...)
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Unknown Value 12: value at nybble 12 (comment: ...)
123Bouncy Mushroom
Only Solid from Top: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6 (comment: No visual change with n 5 and n 16 on 0.)
Longer Platform: checkbox on nybble 16 with mask (comment: todo: Give detail on sizes.)
124Mushroom Platform
Tilt Speed: value at nybble 5-6 (comment: Value Modulo 64. Speed increases for values 1-32, then decreases for values 33-63.)
Length: value at nybble 7 (comment: (value+3))
Starting Tilt/Tilt Angle: list at nybble 8: 0=No Tilt, 1=Left - 11.25 Degrees, 2=Left - 22.5 Degrees, 3=Left - 33.75 Degrees, 4=Left - 45 Degrees, 5=Left - 56.25 Degrees, 6=Left - 67.5 Degrees, 7=Left - 78.75 Degrees, 8=No Tilt, 9=Right - 11.25 Degrees, 10=Right - 22.5 Degrees, 11=Right - 33.75 Degrees, 12=Right - 45 Degrees, 13=Right - 56.25 Degrees, 14=Right - 67.5 Degrees, 15=Right - 78.75 Degrees (comment: ...)
Stretches Vertically?: list at nybble 9: 0=No, 2=Yes (comment: ...)
Stretch Height: value at nybble 10 (comment: ...)
Stem Length: value at nybble 11 (comment: (value+4))
125Bowser
126Bowser and Dry Bowser Battles - Controller
Unknown Value 5: value at nybble 5 (comment: Always 6...)
World 9 specifics: checkbox on nybble 6 with mask (comment: Only checked in 9-16 A3. Must cause all differences from the battle in W6.)
Unknown Value 7: value at nybble 7 (comment: Always 1...)
127Bowser Flame
Dry Bowser Flame: checkbox on nybble 6 with mask 1 (comment: If checked, flame is blue instead of orange.)
128Dry Bowser
129Big Dry Bowser
130Big Bowser
131*Big Bowser Battles - Switch
132Big Bowser Battles - Lift and Switch Controller
Flag: value at nybble 1-2 (comment: Always 2...)
133Bowser Shutter
134Bowser Bridge
135Goomba
Defunct Triggering Event ID: value at nybble 1-2 (comment: Defunct Triggering Flag that was presumably required for Gold Ring functionality at one point.)
Unknown 5: value at nybble 5
Spawn Behavior: list at nybble 6: 0=Normal, 1=Spin (Death Animation), 2=From Pipe (comment: There is a nybble which defines which pipe direction is used. 1 is presumebly a leftover from NSMBDS, where goombas would sometimes spawn from the sky like this when Mega Mario ground pounds)
Z-Order Change: checkbox on nybble 10 with mask 1 (comment: When Checked, The goomba spawns on Layer 2)
Color: list at nybble 15: 0=Normal, 1=Blue
Unknown Value 17: value at nybble 17
Unknown Checkbox 18: checkbox on nybble 18 with mask
136Bone Goomba
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
Alt Texture: checkbox on nybble 15 with mask (comment: Causes goomba to spawn with unused? texture)
137Micro Goomba
138Paragoomba
Crash: checkbox on nybble 15 with mask (comment: Will crash the game for unknown reason/s.)
139Goomba Tower
Wider Hitbox: checkbox on nybble 5 with mask
Number of Goombas: list at nybble 6: 0=Two, 1=One, 2=Two, 3=Three, 4=Four, 5=Five, 6=Six, 7=Seven, 8=Eight, 9=Nine, 10=Ten, 11=Elven, 12=Twelve, 13=Thirteen, 14=Fourteen, 15=Fifteen
140Crowber
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
141Larry Koopa
Triggering Event ID: value at nybble 1-2 (comment: Used as 1.)
142Lemmy Koopa
Unknown Nybble 6: value at nybble 6
143Conveyor Belt Switch
Target Event ID: value at nybble 1-2
Unknown Value 5: value at nybble 5 (comment: Checkbox?)
Unknown Value 6: value at nybble 6
144Horizontally-moving Lift
Width + 1: value at nybble 6 (comment: Value 0 is the same as 1.)
Distance: value at nybble 8
Starting Direction: list at nybble 10: 0=Right, 1=Left (comment: All even numbers are Right, and all odd numbers are Left.)
145Vertically-moving Lift
Width + 1: value at nybble 6 (comment: Value 0 is the same as 1.)
Distance: value at nybble 8 (comment: In blocks.)
Starting Direction: list at nybble 10: 0=Up, 1=Down (comment: Even values are Up, and odd values are Down.)
146Track-controlled Lift
Style: list at nybble 7: 0=Wood, 1=Stone (comment: 1 is unused, but works.)
Round Top Edges: checkbox on nybble 8 with mask (comment: Makes edges rounder, and makes the platform 1 pixel taller.)
Move Only Once Stepped On: checkbox on nybble 9 with mask
Starting Direction: list at nybble 10: 0=Right/Up, 1=Left/Down
Width (0 is 4 blocks): value at nybble 16 (comment: The width of the platform. Setting it to 0 makes the platform 4 blocks. No other value adds 4 blocks to the width.)
Speed: list at nybble 18: 0=Slower, 1=Slow, 2=Medium, 3=Fast, 4=Faster (comment: Speed of the lift.)
147Three Platform Rickshaw Lift
Size: list at nybble 6: 0=Small, 1=Big
Spins Clockwise: checkbox on nybble 10 with mask
148Move-when-on Boat Lift
Movement: list at nybble 8: 0=Moves Back When Not On It, 1=Continuously Moves Once On It, 2=Stops When Not On It
Speed: list at nybble 18: 0=Slowest, 2=Slower, 4=Slow, 6=Medium, 8=Fast, 10=Faster, 12=Fastest
149Changeable Direction Lift
Ending Event ID: value at nybble 1-2 (comment: When this flag is triggered, the platform will disappear.)
Starting Direction: value at nybble 5 (comment: A value of 10 causes platform to move down, Needs more testing.)
150Seesaw Lift
Triggering Event ID: value at nybble 1-2
Movement ID: value at nybble 21-22
151Scale Lift
Triggering Event ID: value at nybble 1-2 (comment: Needs an as-of-yet undetermined nybble to be set to 1 for this to work)
Right side rope height: value at nybble 5
Distance between steps: value at nybble 6
Left side rope height: value at nybble 8
Length of steps: value at nybble 16
152Path-controlled Lift - with Peepa
Path ID: value at nybble 5
Platform Length: value at nybble 6 (comment: Length of the platform.)
Unknown Checkbox 7: checkbox on nybble 7 with mask
Unknown Checkbox 8: checkbox on nybble 8 with mask 1
Unknown Value 12: value at nybble 12
Unknown Value 15: value at nybble 15 (comment: Always 3.)
Unknown Value 16: value at nybble 16 (comment: Checkbox?)
At the end: list at nybble 17: 0=Falls, 1=Loops, 2=Falls, 3=Starts on top*, 4=Disappears (comment: The behavior of the platform after it hits the last node. (* starts at the top, goes down, and disappears.))
Unknown Value 18: value at nybble 18
Unknown Value 19: value at nybble 19
153Lift Spawner
Direction: list at nybble 10: 0=Up, 1=Down, 2=Right, 3=Left
154Four Platform Rickshaw Lift
Unknown Value 5: value at nybble 5 (comment: Checkbox?)
Size: list at nybble 6: 0=Big, 1=Small (comment: 0 makes it big, 1 makes it small)
Movement: list at nybble 9: 0=Left/Right, 1=Uses Tracks, 2=No Movement (comment: Nybble set to 0 makes the platforms move left and right, and it goes through anything. Nybble set to 1 makes the platform only work on tracks, and when the nybble is set to 2, the platform does not move at all.)
Unknown Value 10: value at nybble 10
Unknown Value 12: value at nybble 12
155Ludwig von Koopa
156Vertical Camera Limit Left
Unknown 1-2: value at nybble 1-2 (comment: Maybe disables when or once on.)
Unknown 5: value at nybble 5
Unknown 6: value at nybble 6
Permeable Camera Limit: checkbox on nybble 7 with mask 1 (comment: When Set to 1, the camera will scroll past the border if the player passes it. The interactions with "Camera Stay Above" and "Camera Stay Below" are unclear.)
Unknown 8: value at nybble 8
Camera Stays Above: checkbox on nybble 10 with mask (comment: Camera will not go below the sprite when this is equal to 1)
Camera Stays Below: checkbox on nybble 11 with mask (comment: Camera will not go higer than the sprite when this is equal to 1)
Unknown 12: value at nybble 12
157Vertical Camera Limit Right
Unknown 1-2: value at nybble 1-2
Unknown 5: value at nybble 5
Unknown 6: value at nybble 6
Permeable Camera Limit: checkbox on nybble 7 with mask 1 (comment: When Set to 1, the camera will scroll past the border if the player passes it. The interactions with "Camera Stay Above" and "Camera Stay Below" are unclear.)
Unknown 8: value at nybble 8
Camera Stays Above: checkbox on nybble 10 with mask (comment: Camera will not go below the sprite when this is equal to 1)
Camera Stays Below: checkbox on nybble 11 with mask (comment: Camera will not go higer than the sprite when this is equal to 1)
Unknown 12: value at nybble 12
158Buzzy Beetle
Type: list at nybble 6: 0=Normal, 1=For Ceiling, 2=Empty Shell, 3=Upside-down Empty Shell
159Spike Top
Starting Orientation: list at nybble 5: 0=Up, 1=Left, 2=Down, 3=Right (comment: A value higher than 3 causes the game to crash upon loading the sprite.)
Move Counter Clockwise: checkbox on nybble 6 with mask (comment: When checked, the spike top will move counter clockwise.)
160Horizontal Camera Limit - Bottom
Unknown Value 5: value at nybble 5 (comment: ...)
Permeable Camera Limit: checkbox on nybble 7 with mask (comment: When Set to 1, the camera will scroll past the border if the player passes it. Needs either "Camera Stays to the Left" or "Camera Stays to the Right" checked.)
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Scrolling Limit: list at nybble 11: 0=Camera Stays to The Left, 1=Camera Stays to the Right (comment: If "Permable Camera Limit" is checked, the camera will scroll past the limit.)
Unknown Value 12: value at nybble 12 (comment: Checkbox?)
Unknown Value 13: value at nybble 13 (comment: ...)
161Horizontal Camera Limit - Top
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
Permeable Camera Limit: checkbox on nybble 7 with mask (comment: When Set to 1, the camera will scroll past the border if the player passes it. Needs either "Camera Stays to the Left" or "Camera Stays to the Right" checked.)
Scrolling Limit: list at nybble 11: 0=Camera Stays to The Left, 1=Camera Stays to the Right (comment: If "Permable Camera Limit" is checked, the camera will scroll past the limit.)
162Morton Koopa Jr.
163Climbing Koopa - Horizontal
Start moving left: checkbox on nybble 5 with mask (comment: If unchecked, Starts moving right)
Color: list at nybble 6: 0=Green, 1=Red (comment: Unused.)
Is on moving fence: checkbox on nybble 8 with mask (comment: Check this if the koopa is on a moving fence to prevent weird collision. Using this on a normal fence causes koopa to be invisible)
164Climbing Koopa - Vertical
Start behind fence: checkbox on nybble 5 with mask
Color: list at nybble 6: 0=Green, 1=Red (comment: Unused.)
165Koopa Troopa
Empty Shell: checkbox on nybble 5 with mask 1
Color: list at nybble 6: 0=Green, 1=Red
Unknown 8: value at nybble 8
Unknown 9: value at nybble 9
Z-Order Change: checkbox on nybble 10 with mask 1 (comment: When Checked, The Koopa appears on layer 2)
166Movement Controller - Back and Forth
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
Movement ID: value at nybble 21-22
167Pipe Piranha Plant - Down
168Pipe Fire Piranha Plant - Down
Fireballs per Attack: list at nybble 6: 0=One, 1=Two, 2=Three, 3=Six
169Pipe Fire Piranha Plant - Left
Fireballs per Attack: list at nybble 6: 0=One, 1=Two, 2=Three, 3=Six
170Pipe Fire Piranha Plant - Right
Fireballs per Attack: list at nybble 6: 0=One, 1=Two, 2=Three, 3=Six
171Pipe Fire Piranha Plant - Up
Fireballs per Attack: list at nybble 6: 0=1 Shot, 1=2 Shots, 2=3 Shots, 3=6 Shots
172*Pipe Bone Piranha Plant - Up
173Pipe Bone Piranha Plant - Left
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
174Pipe Bone Piranha Plant - Right
175Grounded Piranha Plant
Upside-down: checkbox on nybble 6 with mask
176Grounded Big Piranha Plant
Upside-down: checkbox on nybble 6 with mask
177Grounded Fire Piranha Plant
Upside-down: checkbox on nybble 6 with mask
178Grounded Big Fire Piranha Plant
Upside-down: checkbox on nybble 6 with mask
179Grounded Bone Piranha Plant
Upside-down: checkbox on nybble 6 with mask
180Grounded Big Bone Piranha Plant
Upside-down: checkbox on nybble 6 with mask
Movement ID: value at nybble 21-22
181Pipe Piranha Plant - Left
182Pipe Piranha Plant - Right
183Pipe Piranha Plant - Up
184Parabomb
185Koopa Paratroopa
Defunct Triggering Event ID: value at nybble 1-2 (comment: Defunct Triggering Flag that was presumably required for Gold Ring functionality at one point.)
Movement: list at nybble 5: 0=Jump, 1=Fly Horizontally, 2=Fly Vertically
Color: list at nybble 6: 0=Green, 1=Red
186Rotating Koopa Paratroopa Controller (spawns Koopa/s)
Color: list at nybble 6: 0=Green, 1=Red
187Path-controlled Rectangle Lift - Normal/Tower
Unknown Nybble 7: value at nybble 7 (comment: Always 1. Not tested.)
Height: value at nybble 14
Width: value at nybble 16
188Movement Controller - Path
Triggering Event ID: value at nybble 1-2
Unknown Nybble 6: value at nybble 6
Unknown Nybble 8: value at nybble 8 (comment: Checkbox?)
Path ID: value at nybble 9
Movement ID: value at nybble 21-22
189Rectangle Lift - Tower
Triggering Event ID: value at nybble 1-2
Tiles to Move (When triggered): value at nybble 5-6
Spikes: list at nybble 10: 0=None, 1=Top, 2=Bottom, 3=Top and Bottom, 4=Left, 5=Right, 6=Left and Right (comment: 7/8 produce messed up hitboxes / repeats after 8)
Mode: list at nybble 11: 0=Already moving, 2=Flag Triggered (comment: If 2 it moves the specified tiles to move if the flag is activated and moves back if the flag is deactivated _needs further testing_)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down (comment: Nintendo uses different types for up/down. Values greater than 7 not tested.)
Height: value at nybble 14 (comment: Value + 1. If it's 0 the game will set it to 1.)
Width: value at nybble 16 (comment: Value + 1. If it's 0 the game will set it to 1.)
Tiles to Move: value at nybble 17
Moving Speed: list at nybble 18: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast, 4=Fastest (Glitchy) (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
End Delay: value at nybble 19
Start Delay: value at nybble 20
190Rectangle Lift - Checkered
Triggering Event ID: value at nybble 1-2
Tiles to Move (When triggered): value at nybble 5-6
Spikes: list at nybble 10: 0=None, 1=Top, 2=Bottom, 3=Top and Bottom, 4=Left, 5=Right, 6=Left and Right (comment: 7/8 produce messed up hitboxes / repeats after 8)
Mode: list at nybble 11: 0=Already Moving, 2=Flag Triggered (comment: If 2 it moves the specified tiles to move if the flag is activated and moves back if the flag is deactivated _needs further testing_)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down (comment: Nintendo uses different types for up/down. Values greater than 7 not tested.)
Height: value at nybble 14 (comment: Value + 1. If it's 0 the game will set it to 1.)
Width: value at nybble 16 (comment: Value + 1. If it's 0 the game will set it to 1.)
Tiles to Move: value at nybble 17
Moving Speed: list at nybble 18: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast, 4=Fastest (Glitchy) (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
End Delay: value at nybble 19
Start Delay: value at nybble 20
191Rectangle Lift - Desert
Triggering Event ID: value at nybble 1-2
Tiles to Move (When triggered): value at nybble 5-6
Spikes: list at nybble 10: 0=None, 1=Top, 2=Bottom, 3=Top and Bottom, 4=Left, 5=Right, 6=Left and Right (comment: 7/8 produce messed up hitboxes / repeats after 8)
Mode: list at nybble 11: 0=Already Moving, 2=Flag Triggered (comment: If 2 it moves the specified tiles to move if the flag is activated and moves back if the flag is deactivated _needs further testing_)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down (comment: Nintendo uses different types for up/down. Values greater than 7 not tested.)
Height: value at nybble 14 (comment: Value + 1. If it's 0 the game will set it to 1.)
Width: value at nybble 16 (comment: Value + 1. If it's 0 the game will set it to 1.)
Tiles to Move: value at nybble 17
Moving Speed: list at nybble 18: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast, 4=Fastest (Glitchy) (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
End Delay: value at nybble 19
Start Delay: value at nybble 20
192Rectangle Lift - Castle
Triggering Event ID: value at nybble 1-2
Tiles to Move (When triggered): value at nybble 5-6
Spikes: list at nybble 10: 0=None, 1=Top, 2=Bottom, 3=Top and Bottom, 4=Left, 5=Right, 6=Left and Right (comment: 7/8 produce messed up hitboxes / repeats after 8)
Mode: list at nybble 11: 0=Already Moving, 2=Flag Triggered (comment: If 2 it moves the specified tiles to move if the flag is activated and moves back if the flag is deactivated _needs further testing_)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down (comment: Nintendo uses different types for up/down. Values greater than 7 not tested.)
Height: value at nybble 14 (comment: Value + 1. If it's 0 the game will set it to 1.)
Width: value at nybble 16 (comment: Value + 1. If it's 0 the game will set it to 1.)
Tiles to Move: value at nybble 17
Moving Speed: list at nybble 18: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast, 4=Fastest (Glitchy) (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
End Delay: value at nybble 19
Start Delay: value at nybble 20
193Rectangle Lift - Underwater
Triggering Event ID: value at nybble 1-2
Tiles to Move (When triggered): value at nybble 5-6
Spikes: list at nybble 10: 0=None, 1=Top, 2=Bottom, 3=Top and Bottom, 4=Left, 5=Right, 6=Left and Right (comment: 7/8 produce messed up hitboxes / repeats after 8)
Mode: list at nybble 11: 0=Already Moving, 2=Flag Triggered (comment: If 2 it moves the specified tiles to move if the flag is activated and moves back if the flag is deactivated _needs further testing_)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down (comment: Nintendo uses different types for up/down. Values greater than 7 not tested.)
Height: value at nybble 14 (comment: Value + 1. If it's 0 the game will set it to 1.)
Width: value at nybble 16 (comment: Value + 1. If it's 0 the game will set it to 1.)
Tiles to Move: value at nybble 17
Moving Speed: value at nybble 18 (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
End Delay: value at nybble 19
Start Delay: value at nybble 20
194Cheep Cheep
Type: list at nybble 6: 0=Red, 1=Green, 2=Frozen, 3=Swims Right (Short), 4=Swims Right, 8=Yellow/Eep Cheep (Dodges Player) (comment: 5 has the same effect as 3, 6 and 7 have the same effect as 4, 8 is unused.)
195Big Cheep Cheep
Type: list at nybble 6: 0=Red, 1=Green (comment: May be more to test.)
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Unknown Value 11: value at nybble 11 (comment: ...)
196Coin Cheep
197Jumping Cheep Cheep
198Jumping Cheep Cheep Spawner OR Spawn Area
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
Location ID: value at nybble 7
Unknown Value 9: value at nybble 9 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
199Cheep Cheep/Coin Circle
Coin Circle: checkbox on nybble 5 with mask (comment: Is this a coin circle?)
Rotate Anticlockwise: checkbox on nybble 6 with mask (comment: Makes the circle rotate Anticlockwise.)
unknown 7: value at nybble 7
unknown 8: value at nybble 8
Radius: value at nybble 9 (comment: The radius (the amount of space between the edge and the center of the circle). The center of the circle is the sprite location.)
Amount of Cheep Cheeps + 1: value at nybble 10 (comment: How many cheep cheep/coins spawn in the circle.)
200Spiny Cheep Cheep
201Cheep Cheep Spawner OR Spawn Area
Unknown Value 7: value at nybble 7 (comment: Always 4...)
202Camera Controller - Limited to Path
Unknown Value 5: value at nybble 5
Path ID: value at nybble 6
Unknown Value 10: value at nybble 10
Limit Direction: list at nybble 11: 0=Bottom, 1=Top (comment: Other values not tested)
203Rotation-controlled Brick Block
Triggering Event ID: value at nybble 1-2
Upside Down: checkbox on nybble 12 with mask (comment: When checked, the block will appear upside down.)
Contents: list at nybble 14: 0=Nothing, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star if invincible, 10=Multi Coin Block, 11=1-UP, 13=Springboard, 14=Mushroom if small (comment: 3, 9, 12 and 15 are all empty blocks)
Rotation ID: value at nybble 21-22 (comment: Match with a Rotation Controller to cause the Block to move.)
204Movement-controlled Brick Block
Content: list at nybble 14: 0=Nothing, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star if invincible, 10=Multi Coin Block, 11=1-UP, 13=Springboard, 14=Mushroom if small (comment: 3, 9, 12 and 15 are all empty blocks)
Movement ID: value at nybble 21-22 (comment: Checkbox?)
205Red Coin Ring
Target Event ID: value at nybble 1-2 (comment: Use this to link red coins to this ring.)
Reward: list at nybble 5: 0=Fire Flower, 1=Gold Flower Card, 2=Gold Flower, 3=Super Leaf (comment: You get a 1-Up if you are big, unless value is 1, then you always get that. Values seem to loop.)
Unknown 6: value at nybble 6 (comment: Seems to have a different sync than other red coin rings; not much purpose.)
206Gold Ring
Target Event ID: value at nybble 1-2 (comment: The Gold Ring won't work properly if this is 0 or 255. If you set multiple Gold Rings to the same ID, they will "chain" together, rather than there being a new timer for each Gold Ring.)
207Underwater Rock
208Big Underwater Rock
209Swinging Rope
Swinging Amount: value at nybble 5
Length: value at nybble 6 (comment: Value + 4.)
Unknown Value 8: value at nybble 8
210Tightrope
Width: value at nybble 11 (comment: Signed?)
Height: value at nybble 12 (comment: Signed)
211Roy Koopa
212Roy Battle Walls
Left Side: checkbox on nybble 6 with mask (comment: Check this if this is the wall on the left.)
213Pokey
Height: list at nybble 6: 0=3, 1=4, 2=5, 3=6, 4=7, 5=8, 6=9, 7=10, 8=11, 9=12, 10=13, 12=14, 13=15, 14=16, 15=17 (comment: Includes head. Value + 3)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
Unknown Value 12: value at nybble 12 (comment: Checkbox?)
214Camera Controller - "ScrollView"
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 7: value at nybble 7 (comment: ...)
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 9: value at nybble 9 (comment: ...)
215Parabomb Cannon
Facing: list at nybble 6: 0=Right, 1=Left (comment: Direction of the cannon.)
Launches: list at nybble 7: 0=Bob-omb, 3=Parabomb (comment: Bob-omb does not work correctly. _needs further testing_)
Rotates: checkbox on nybble 8 with mask (comment: Changes direction after every shot.)
Launch Type: list at nybble 10: 0=Many (Fast), 1=Two, 2=One, 3=Two/Long break, 4=One/Long break, 9=Many (Slow and for rotation), 10=Three/Short Break (Rotation only), 11=One/Short Break (comment: Amount of bob-ombs thrown before a break.)
216Boss Shutter
Is Right Shutter: checkbox on nybble 6 with mask 2 (comment: Check if this shutter is the one on the right.)
217Snake Block
Triggering Event ID: value at nybble 1-2 (comment: ...)
Path ID: value at nybble 5 (comment: Together with the overflow, this nybble forms the Path ID. It works as follows: For Path ID 27 (1*16+11*1), you need to fill in 11 here, and 1 at the Path ID overflow.)
Unknown Value 6: value at nybble 6 (comment: ...)
Starting Node: value at nybble 7
Path ID overflow: value at nybble 8 (comment: This nybble works as follows: For Path ID 27 (1*16+11*1), you need to fill in 1 here, and 11 at the Path ID.)
Unknown Value 9: value at nybble 9 (comment: ...)
Unknown Value 12: value at nybble 12 (comment: ...)
218Snake Block Controller
Path ID: value at nybble 5 (comment: Together with the overflow, this nybble forms the Path ID. It works as follows: For Path ID 27 (1*16+11*1), you need to fill in 11 here, and 1 at the Path ID overflow.)
Length: value at nybble 6 (comment: Value + 3)
Starting Node: value at nybble 7
Path ID overflow: value at nybble 8 (comment: This nybble works as follows: For Path ID 27 (1*16+11*1), you need to fill in 1 here, and 11 at the Path ID.)
Group ID: value at nybble 12 (comment: Use this ID to link it to a GroupID (98))
ID: value at nybble 21-22
219Star Coin
Target Event ID: value at nybble 1-2 (comment: When it is collected, this Flag will be switched on.)
Number: list at nybble 7: 0=One, 1=Two, 2=Three
Unknown Value 8: value at nybble 8
Unknown Value 10: value at nybble 10
220Rotation-controlled Star Coin
Triggering Event ID: value at nybble 1-2
Number: list at nybble 7: 0=One, 1=Two, 2=Three
Unknown Value 9: value at nybble 9
Unknown Value 12: value at nybble 12
Rotation ID: value at nybble 21-22
221! Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Gravity Affected: checkbox on nybble 11 with mask (comment: Causes the switch to fall if nothing is below it.)
Location ID: value at nybble 12
222Brick Block containing ! Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Gravity Affected: checkbox on nybble 11 with mask (comment: Causes the switch to fall if nothing is below it.)
Location ID: value at nybble 12
223? Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right. Unused port from NSMBW.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask 1 (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Behavior: list at nybble 11: 0=Normal, 1=Gravity Affected, 8=Unknown 8 9=No Music Interrupt, 10=Gravity Affected and No Music Interrupt
Location ID: value at nybble 12
224Brick Block containing ? Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Gravity Affected: checkbox on nybble 11 with mask (comment: Causes the switch to fall if nothing is below it.)
Location ID: value at nybble 12
225P Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Gravity Affected: checkbox on nybble 11 with mask (comment: Causes the switch to fall if nothing is below it.)
Location ID: value at nybble 12 (comment: Used as 3 in 6-16)
226Brick Block containing P Switch
Target Event ID: value at nybble 1-2
Shift Half a Tile Right: checkbox on nybble 5 with mask (comment: Shifts the switch half a tile to the right.)
Upside Down: checkbox on nybble 6 with mask (comment: Makes the switch upside down.)
Reusable: checkbox on nybble 8 with mask (comment: Allows the switch to be used multiple times.)
Not Timed: checkbox on nybble 9 with mask (comment: Disables the timer on the switch.)
Gravity Affected: checkbox on nybble 11 with mask (comment: Causes the switch to fall if nothing is below it.)
Location ID: value at nybble 12 (comment: Location of blue coins for applause effect.)
227Floating Barrel
228Boo
229Big Boo
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
230Peepa Circle
Rotation Speed: list at nybble 5: 0=Slow, 1=Medium, 2=Fast (comment: The speed of the peepas as they rotate. Any values equal to or above 3 return 0.)
Counterclockwise Movement: checkbox on nybble 6 with mask 1 (comment: Check this to make the Peepas spin in a counterclockwise motion.)
Gap Position (Bitfield): value at nybble 9 (comment: The gap where the player can jump through. Is a bitfield.)
Number Of Peepas: value at nybble 10 (comment: The number of peepas in the circle.)
Unknown Checkbox 12: checkbox on nybble 12 with mask
Diameter: value at nybble 13
Sync Related?: value at nybble 14
Unknown Value 15: value at nybble 15 (comment: Inferred.)
Unknown Value 16: value at nybble 16
231Boohemoth
Triggering Event ID: value at nybble 1-2 (comment: Spawns with "flourish" when flag is triggered. _Needs further testing_.)
Direction: list at nybble 5: 1=Left, 0=Right (comment: Changes the direction of the Boohemoth, with 0 being right, and 1 being left.)
Disappear when looked at?: checkbox on nybble 6 with mask (comment: Disappear when looked at permanently until re-activated. ~Needs further testing~)
Path ID: value at nybble 8
Unknown Value 9: value at nybble 9
232Spiny
State: list at nybble 6: 0=Normal, 1=Upside Down, 2=Empty Shell, 3=Upside-Down Empty Shell (comment: Unused.)
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
233Ceiling Spiny
Unknown Value 7: value at nybble 7 (comment: ...)
234Spiked Ball
Direction: list at nybble 5: 0=Left, 1=Right (comment: Sets the starting direction.)
Speed: list at nybble 6: 0=Only Moves on Slope, 1=Slow, 2=Medium, 3=Fast, 4=Super Fast
Maintain Momentum: checkbox on nybble 7 with mask (comment: Spiked Ball keeps it's momentum when it hits other objects.)
Behaviour: list at nybble 14: 0=Normal, 1=Stationary, 2=Pass Through Walls, 3=Remain at One Height (comment: Behaviours loop after value 3)
Unknown 15: value at nybble 15
235Big Spiked Ball
Direction: list at nybble 5: 0=Left, 1=Right (comment: Sets the starting direction.)
Speed: list at nybble 6: 0=Only Moves on Slope, 1=Slow, 2=Medium, 3=Fast, 4=Super Fast
Maintain Momentum: checkbox on nybble 7 with mask 1 (comment: Spiked Ball keeps it's momentum when it hits other objects.)
Behaviour: list at nybble 14: 0=Normal, 1=Stationary, 2=Pass Through Walls, 3=Remain at One Height (comment: Behaviours loop after value 3)
236Mega Spiked Ball
Direction: list at nybble 5: 0=Left, 1=Right (comment: Sets the starting direction.)
Speed: value at nybble 6 (comment: Not the same as the other Spiked Balls' speed values)
Maintain Momentum: checkbox on nybble 7 with mask 1 (comment: Spiked Ball keeps it's momentum when it hits other objects.)
Unknown 12: value at nybble 12
Behaviour: list at nybble 14: 0=Normal, 1=Stationary, 2=Pass Through Walls, 3=Remain at One Height (comment: Behaviours loop after value 3)
237Spiked Ball Spawner
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 10: value at nybble 10 (comment: ...)
Unknown Value 13: value at nybble 13 (comment: Checkbox?)
Unknown Value 14: value at nybble 14 (comment: ...)
Unknown Value 15: value at nybble 15 (comment: Checkbox?)
Unknown Value 16: value at nybble 16 (comment: Checkbox?)
238Spiked Ball Spawner - Controller
Unknown Value 7: value at nybble 7 (comment: Always 1...)
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 10: value at nybble 10 (comment: ...)
Unknown Value 12: value at nybble 12 (comment: ...)
Unknown Value 13: value at nybble 13 (comment: Always 1...)
Unknown Value 15: value at nybble 15 (comment: Always 1...)
239Swinging Vine
Swinging Amount: value at nybble 5 (comment: _Not tested_.)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 7: value at nybble 7 (comment: ...)
Unknown Value 8: value at nybble 8 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
240Urchin
Triggering Event ID: value at nybble 1-2 (comment: Starts moving when this flag id is activated)
Unknown Value 5: value at nybble 5 (comment: Checkbox?)
Big: checkbox on nybble 6 with mask
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Moves Down?: checkbox on nybble 8 with mask (comment: Moves down when checked?)
Unknown Value 9: value at nybble 9 (comment: ...)
Movement Speed?: value at nybble 10 (comment: ...)
Unknown Value 12: value at nybble 12 (comment: ...)
241"Rotating" Urchin
Unknown Value 7: value at nybble 7 (comment: Always 1...)
Unknown Value 8: value at nybble 8 (comment: Always 1...)
Moving direction?: list at nybble 10: 0=Down-left, 1=Up-left (comment: Specifies a direction)
242Whirlpool
243Ghost House Moving Wall
Unknown Value 5: value at nybble 5 (comment: ...)
Path ID: value at nybble 6 (comment: Sets what path the wall should move along.)
Unknown Value 7: value at nybble 7 (comment: ...)
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Unknown Value 9: value at nybble 9 (comment: Checkbox?)
Unknown Value 10: value at nybble 10 (comment: Always 12...)
244Chain Chomp
Pole Length: list at nybble 6: 0=Three, 1=One (comment: The length of the pole.)
245Wendy O. Koopa
246Wendy O. Koopa - Water
247Invisible Bouncy Block
Unknown Value 11: value at nybble 11
248Move-once-on Path-controlled Lift with Peepa
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 7: value at nybble 7 (comment: ...)
Unknown Value 9: value at nybble 9 (comment: ...)
249Rotation-controlled Rectangle Lift - Normal/Tower
Rotation Speed: value at nybble 12 (comment: Not tested.)
Height: value at nybble 14
Width: value at nybble 16
Rotation ID: value at nybble 22 (comment: Not tested.)
250Rotation-controlled Rectangle Lift - Ghost House, Checkered
Height: value at nybble 14
Unknown Value 16: value at nybble 16 (comment: ...)
Width: value at nybble 16
251Treasure Chest
Contents: list at nybble 11: 0=Super Mushroom?, 1=Super Mushroom?, 2=Fire Flower, 3=Super Mushroom?, 4=Super Leaf, 5=Gold Flower Card, 6=Mini Mushroom, 7=Super Star, 8=Super Mushroom?, 9=Mega Mushroom, 10=Super Mushroom?, 11=1-Up, 12=Super Mushroom?, 13=Super Mushroom? (comment: Everything apart from 5 and 7 is unused. _Needs further testing_)
252Item
Triggering Event ID: value at nybble 1-2 (comment: Spawns when flag is on. Doesn't despawn when flag is off.)
Item Speed: value at nybble 5 (comment: 0 = normal)
Unknown 6: value at nybble 6
Unknown 7: value at nybble 7
No. to spawn: value at nybble 8
Unknown 9: value at nybble 9
Item: list at nybble 11: 0=Super Mushroom, 2=Fire Flower, 4=Super Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Super Star, 9=Mega Mushroom, 11=1-Up (comment: 1,3,8,10,12 seem to be the same as 0)
253Larry Koopa - "Floor/Stage/Platform"
Unknown Nybble 11: value at nybble 11
254Vertically-moving Lift - Totem
Width: value at nybble 6 (comment: Value + 1)
Distance: value at nybble 8 (comment: Distance the platform moves up, in blocks.)
255Bowser Head Statue
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
256Long Invisible Solid
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: Checkbox?)
257Spine Coaster
Triggering Event ID: value at nybble 1-2
Target Event ID: value at nybble 3-4 (comment: Activated on ground-pound)
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Unknown Value 12: value at nybble 12 (comment: Always 1.)
Unknown Value 14: value at nybble 14 (comment: ...)
Unknown Value 16: value at nybble 16 (comment: ...)
Movement ID: value at nybble 21-22 (comment: Works with RailPolyParent (sprite 188), at least.)
258Big Bowser and Big Dry Bowser - Controller
Event ID: value at nybble 1-2
Unknown Value 6: value at nybble 6 (comment: Checkbox? Only checked in W9)
259Rotation-controlled Hard Block
Unknown 12: checkbox on nybble 12 with mask (comment: Rotates normally, except the object does not become unlevel.)
Type: list at nybble 13: 0=Stone, 1=Rotation Pivot, 2=Used, 3=Brick (comment: 3 only has the appearance of a Brick Block. Seems to repeat after 3.)
Rotation ID: value at nybble 21-22
260Reznor Cutscene Controller - Roy
261Reznor Cutscene Controller - Iggy
262Reznor Cutscene Controller - Wendy
263Reznor Cutscene Controller - Morton
264Reznor Cutscene Controller - Ludwig von Koopa
265Reznor Cutscene Controller - No Koopaling
266Flash-attack Koopalings in Clown Car
End Location ID: value at nybble 5 (comment: ...)
Start Location ID: value at nybble 6 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: ...)
267Long ? Block
Unknown Field 1-2: value at nybble 1-2
Contents: list at nybble 14: 0=Empty, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star/Coin, 10=10 Coins, 11=1-UP, 13=Trampoline, 14=Mushroom/Coin (comment: Always contains two coins plus whatever is selected here. )
268Rectangle Lift - Lava
Triggering Event ID: value at nybble 1-2
Unknown Value 5: value at nybble 5 (comment: Checkbox?)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 11: value at nybble 11 (comment: Always 2...)
Unknown Value 12: value at nybble 12 (comment: Always 3...)
Height: value at nybble 14
Width: value at nybble 16
269Gold Ship
Unknown 12: value at nybble 12
Movement ID: value at nybble 22 (comment: Link with 188)
270Icy Spiked Ball
Direction: list at nybble 5: 0=Left, 1=Right (comment: Sets the starting direction.)
Speed: list at nybble 6: 0=Only Moves on Slope, 1=Slow, 2=Medium, 3=Fast, 4=Super Fast
Behaviour: list at nybble 14: 0=Normal, 1=Stationary, 2=Pass Through Walls, 3=Remain at One Height (comment: Behaviours loop after value 3)
271Big Icy Spiked Ball
Direction: list at nybble 5: 0=Left, 1=Right (comment: Sets the starting direction.)
Speed: list at nybble 6: 0=Only Moves on Slope, 1=Slow, 2=Medium, 3=Fast, 4=Super Fast
Behaviour: list at nybble 14: 0=Normal, 1=Stationary, 2=Pass Through Walls, 3=Remain at One Height (comment: Behaviours loop after value 3)
272Peach Cage for cutscene OR Peach cage Cutscene-controller
273Coin Roulette Block
Triggering Event ID: value at nybble 1-2 (comment: Is appeared with no "flourish" while this flag is on. _Tested_.)
Unknown Value 13: checkbox on nybble 13 with mask (comment: Used as 0 or 1.)
Type: value at nybble 14 (comment: Needs more detail, and does it loop after this?)
274Flying Gold Block Spawn Point
Spawn Position: list at nybble 5: 0=Flies Away, 1=Flies side to side, 2=Flies in place
Spawn at: list at nybble 6: 0=Start, 1=Checkpoint
Unknown Value 8: value at nybble 8 (comment: Checkbox?)
Unknown Value 10: value at nybble 10 (comment: Checkbox?)
275Long ? Block - Underground
Contents: list at nybble 14: 0=Empty, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star/Coin, 10=10 Coins, 11=1-UP, 13=Trampoline, 14=Mushroom/Coin (comment: Always contains two coins plus whatever is selected here. Only 1 and 2 are used.)
276Long ? Block - lava
Contents: list at nybble 14: 0=Empty, 1=Coin, 2=Fire Flower, 4=Tanooki Leaf, 5=Gold Flower, 6=Mini Mushroom, 7=Star, 8=Star/Coin, 10=10 Coins, 11=1-UP, 13=Trampoline, 14=Mushroom/Coin (comment: Always contains two coins plus whatever is selected here. Only 1 and 4 are used.)
277Switchable Conveyor Belt
Triggering Event ID: value at nybble 1-2 (comment: Always 1...)
278Assist Block
Unknown Checkbox 5: checkbox on nybble 5 with mask (comment: Used only in 6-16 and 9-16, the two final bowser levels that have two checkpoints. This flag is set at the second checkpoint.)
Spawns if Mario Spawned From Checkpoint: checkbox on nybble 6 with mask (comment: Only spawns if Mario spawned from a Checkpoint.)
279Lemmy Ball - Non-boss
Unknown Checkbox 5: checkbox on nybble 5 with mask (comment: Always 1...)
280+ Clock
Type: list at nybble 6: 0=50 Mario Seconds (Green), 1=10 Mario Seconds (Blue)
281Path-controlled Rectangle Lift - Ice
Movement ID: value at nybble 21-22
282Rectangle Lift - Ghost House
283Rectangle Lift - Larry Battle
Triggering Event ID: value at nybble 1-2 (comment: _Not tested_.)
Unknown Value 11: value at nybble 11 (comment: Always 1...)
Unknown Value 12: value at nybble 12
Height: value at nybble 14
Width: value at nybble 16
284Chandelier Lift - Small
Rotation ID: value at nybble 22
285Chandelier Lift - Medium
Rotation ID: value at nybble 22
286Chandelier Lift - Big
Rotation ID: value at nybble 22
287Door - Toad House
288Resources Loader - Mega Mario
289Bouncy Mushroom - Castle
Solid on top only: checkbox on nybble 5 with mask
Longer Platform: checkbox on nybble 16 with mask (comment: todo: Give detail on sizes.)
290Path-controlled Climbable Fence (small)
Path ID: value at nybble 5 (comment: may have an overflow nybble(maybe?))
Unknown Value 12: value at nybble 12
Ending Behaviour: list at nybble 17: 0=Falls Off, 1=Go Back, 2=Stop (comment: How the fence should act when it gets to the end of it's path)
Already Moving: checkbox on nybble 19 with mask (comment: If checked, the fence will be moving without mario touching it)
291Path-controlled Climbable Fence (medium)
Path ID: value at nybble 5 (comment: may have an overflow nybble(maybe?))
Unknown Value 12: value at nybble 12
Ending Behaviour: list at nybble 17: 0=Falls Off, 1=Go Back, 2=Stop (comment: How the fence should act when it gets to the end of it's path)
Already Moving: value at nybble 19 (comment: If checked, the fence will be moving without mario touching it)
292Warp Cannon Signboard
293Boxing Glove
Flag: value at nybble 1-2 (comment: _Not tested_.)
Movement ID: value at nybble 21-22 (comment: _Not tested_. Works with "Movement Controller - Back and Forth".)
294Warp Cannon
Unknown Value 6: value at nybble 6 (comment: Some cannons don't change the music. Maybe this determines that?)
295Resources Loader - Whomp
296Toad
Flag: value at nybble 1-2
297Horizontal Rail-controlled Switchable Fence
Speed: list at nybble 5: 0=Fastest, 1=Fast, 2=Medium Fast, 3=Medium Slow, 4=Slow, 5=Slowest (comment: Speed of the fence.)
Size: list at nybble 6: 0=3x3, 1=3x6, 2=6x3, 3=Unused 6x6 with 3x3 model (comment: The size of the fence.)
Side of Rail: list at nybble 8: 2=Bottom, 3=Top (comment: Side of the rail that the fence starts on.)
Move when Touched: checkbox on nybble 9 with mask 2 (comment: Nybble with mask 2. Makes the fence so Mario has to activate it before it starts moving.)
Direction: list at nybble 10: 0=Right, 1=Left, 2=Right, 3=Left (comment: The direction the fence starts moving in.)
298Resources Loader - Applause Coin
Unknown Value 12: value at nybble 12 (comment: Always 1...)
299Rectangle Lift - Lemmy Battle
300Applause Coin
Flag: value at nybble 1-2
Unknown Value 6: value at nybble 6 (comment: Checkbox?)
301Big Bowser Battles - Lift Controller
Unknown Value 6: value at nybble 6 (comment: Always 1...)
302Moon Coin
Number: list at nybble 7: 0=One, 1=Two, 2=Three
303Rotation-controlled Moon Coin
Unknown Value 7: value at nybble 7 (comment: Always 2...)
Unknown Value 12: value at nybble 12 (comment: Always 1...)
304*"KoopaLastFire"
305Path-controlled Funny-shaped Ice Lift
Unknown Flag ID: value at nybble 1-2 (comment: _Not tested_.)
Path ID: value at nybble 5 (comment: _Not tested_.)
Unknown Value 6: value at nybble 6
Unknown Value 11: value at nybble 11 (comment: Always 1.)
306Bowser Head Statue - Big Bowser Battles
Flag: value at nybble 1-2 (comment: ...)
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
Unknown Value 7: value at nybble 7 (comment: Checkbox?)
Unknown Value 10: value at nybble 10 (comment: Checkbox?)
307Rectangle Lift - Ruins
Triggering Event ID: value at nybble 1-2
Tiles to move: value at nybble 6
Strange Field: value at nybble 11 (comment: Only moves on flag trigger if this=2)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down
Useless: value at nybble 14 (comment: Probably meant to be width, but does nothing)
Useless: value at nybble 16 (comment: Probably meant to be height, but does nothing)
New Field 18: value at nybble 18
308Rectangle Lift - Sand
Triggering Event ID: value at nybble 1-2
TIles to move: value at nybble 6
Unknown Value 11: value at nybble 11 (comment: Always 2)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down
Width (broken): value at nybble 14 (comment: Probably meant to be width, but does nothing)
Height (broken): value at nybble 16 (comment: Probably meant to be height, but does nothing)
309"Drift Animation"
310Big Bowser Battles - Up-moving Lift
Flag: value at nybble 1-2 (comment: ...)
Unknown Value 5: value at nybble 5 (comment: ...)
Unknown Value 6: value at nybble 6 (comment: ...)
311Big Coin Meteor
Triggering Flag: value at nybble 1-2
Coin Value: list at nybble 6: 0=10, 1=100 (comment: Determines the value of the coin. Values after 1 are repeated.)
Direction Of Movement: list at nybble 7: 0=Left, 1=Right (comment: Determines the direction the coin will move in.)
Y Position Offset: value at nybble 8 (comment: Offsets the Y position by +2 blocks for each value.)
Speed (Horizontal): value at nybble 9 (comment: 0 Is slowest, 15 is fastest.)
Speed (Vertical): value at nybble 10 (comment: 0 Is slowest, 15 is fastest.)
312Disabler - Inventory
313Rectangle Lift - Underwater, Tall
Triggering Event ID: value at nybble 1-2
Tiles to move when Triggered: value at nybble 5-6
Unknown value 11: value at nybble 11
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down, 4=Right, 5=Left, 6=Up, 7=Down
Wider Platform: checkbox on nybble 14 with mask 1 (comment: If checked the platform will be 4 tiles wide instead of 2. Any values other than 0 or 1 cause the game to crash.)
Movement Speed: list at nybble 18: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast, 4=Fastest (Glitchy) (comment: Values greater then 4 make the lift not move at all. 4 can be glitchy in certain circumstances.)
314Three Platform Rickshaw Lift - Ruins
Size: list at nybble 6: 0=Small, 1=Big
Spins Clockwise: checkbox on nybble 10 with mask
315Peach for credits
316Warp Cannon Rush Effect
Location ID: value at nybble 6
317Spore Effect
318Event Activated Rectangle Lift - Normal/Tower
Triggering Event ID: value at nybble 1-2 (comment: This is a required field in order to make this move.)
Distance: value at nybble 6 (comment: The distance the block moves after activating.)
Unknown Value 11: value at nybble 11
Direction: list at nybble 12: 0=???, 1=???, 2=Down, 3=???, 4=???, 5=Left (comment: The direction the block moves after activating.)
Height: value at nybble 14 (comment: Seems to be reversed. The smaller the value, the bigger.)
Unknown Value 18: value at nybble 18
319Staff Credits - Koopa Clown Car
320Move-once-on Path-controlled Lift
Path ID: value at nybble 5 (comment: _Not tested_.)
Unknown Value 6: value at nybble 6 (comment: Always 13)
Unknown Value 15: value at nybble 15 (comment: Always 3)
Unknown Value 16: value at nybble 16 (comment: Always 1)
321Mushroom Platform - Snow
322Big Grinder
Triggering Event ID: value at nybble 2 (comment: Appeared if on. No "flourish" for appearing/disappearing.)
Speed: value at nybble 5
Unknown Value 6: value at nybble 6 (comment: Used in 3-16 as 0 or 1)
323Ending Birds
324Solid "Beam"
325Disabler - Super Mushroom Bubble